We Didn’t Playtest This at All

Tonight’s Tabletop Tuesday game was We Didn’t Playtest This at All. It is the game of winning and losing, but mostly losing. It is extremely fast paced, because each round only lasts 1-5 minutes. The entire objective is to win, but you don’t win if you lose. There are points, but the points only matter if you haven’t lost, which you probably already have, but don’t know it yet.

We Didn't Playtest This at All Setup

The game is chaos. Utter chaos. And trolling. Who goes first? Pick at random. Spin a coin. Whoever’s coin spins the longest goes first. Smack all of your opponents coins. You go first. Pick a number from one to five. Did you pick an odd number? You lose. But, out of spite, because you just lost, another player also loses. But you still lose. I win, but only if every player is wearing blue. If I don’t win, I gain points. Any time I gain points, I point to a player. That player loses, unless they are singing. Strict regulations.

We Didn't Playtest This at All cards

That’s roughly how this game goes. Are you confused? Yeah, you’re among friends. The game is designed for 2-10 players. We played with two, but it’d be a great party game with more people. It encourages you to be ridiculous and funny, and even gives you blank cards to make up your own silly rules for the game. The version we got comes with the Chaos Pack expansion, which adds even more insane rules to the game. Overall, it was a lot of fun.

We didn’t keep track of wins and losses, because at the end of the day, you just lost The Game.

Banana Sold Separately

Links:
Buy We Didn’t Playtest This at All plus the Chaos Pack on Amazon. Includes a banana.*

*Banana sold separately